In some cases, if the player is missing too many notes, the game will pause the song to allow the player to readjust their hand position and make sure they strum the right note before proceeding. The player gets points for each note hit, and thus staying at higher difficulty levels can earn more points, but it is impossible for the player to fail a song. If the player's accuracy is not good during a phase, the subsequent one will fall back to a lower difficulty level. Each song is split into a number of phases, and depending on how accurate the player is during a phase, a subsequent phase may provide more difficult note patterns. Prior to playing any song, the game has the player check the tuning of the guitar.Ī core feature of normal play is the game's ability to adjust the note density – effectively the difficulty – of the current song based on the player's performance to that point. Lyrics to the song, if any, are shown in a karaoke-style under the background note pattern, but otherwise do not impact gameplay. Additionally, the game shows an ideal position for the player's hand on the fretboard for the current segment of the song, moving this up and down as necessary. The notes turn 90 degrees at the moment that they should be strummed additional markers are provided to help with timing of future notes. Notes represented as colored rectangles, matching the color of the guitar string(s) to be held down, move from the background to the foreground along numbered lanes reflecting the fret position.
In the normal game mode, playing with a song, the player is presented with a display that shows a representation of the guitar's fretboard, divided by numbered frets and colored strings. The top portion of the screen graphically shows how the player has performed on the previous sections of the song and at what difficulty (the orange boxes), as well as the song's lyrics and the current score. In Rocksmith, players are shown a virtual fretboard with colored notes (represented as colored rectangles associated to specific guitar strings) on numbered lanes (corresponding to frets) to indicate what they should play on the guitar. A sequel, Rocksmith+, was announced in June 2021. A follow-up, titled Rocksmith 2014, was released in 2013 but was described as a replacement for first game rather than a sequel.
A second release which integrates the bass expansion as well as additional refinements became available on October 16, 2012. The game's main feature is that, unlike other rhythm games such as Guitar Hero that require proprietary controllers to play, Rocksmith instead allows players to plug in virtually any electric guitar and play along via a USB adapter.Īn expansion adding bass guitar compatibility became available on August 14, 2012.
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A Windows version was released on Octoafter several delays.
Rocksmith was released on PlayStation 3 and Xbox 360 during September 2012 in Australian and European markets and October 2012 in Japan. Rocksmith is a music video game produced by Ubisoft, released in October 2011 for the Xbox 360 and PlayStation 3 platforms in North America.